But from these relatively few individuals come the events, both heroic and monstrous, that forever shape their world. Not every character in the setting has levels in the socalled “PC classes.” In fact, those who do are in the minority. The player characters - and characters like them, past and present - are the movers and shakers in the game world. More than that, though, we want to see how these classes might shape and inspire a campaign setting. Thus, our goal is to help your characters become a living, breathing part of the game world. The more richly a setting is developed, the more characters can “come to life,” creating memorable role-playing and exciting adventures. In turn, players adopt a more vested interest in both their characters and in the setting as a whole. By providing ways in which characters may derive a background from and have a role in the setting’s development, they become closely tied to the setting. Our intent with this series is simple: We want to examine the ways in which players can become a stronger part of the setting in which their characters exist. Welcome to the second in the Player’s Guide series. PLAYER S GUIDE TO FIGHTERS AND BARBARIANSī O OK O NE : F IGHTERS C HAPTER O NE : A H ISTORY OF W AR AND C OMBATī O OK T W O : B ARBARI ANS C HAPTER F OUR : A S HAMAN ’ S T ALEĬ HAPTER F IVE : T RIBES OF THE S CARRED L ANDSĪ PPENDICES A PPENDIX O NE : T HE W AYS OF B ATTLEĪ PPENDIX T WO : T HE M ASTERS OF B ATTLEĪ PPENDIX T HREE : T HE T OOLS OF B ATTLE A copy of this License can be found at Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with Permission. “d20 System” and the “d20 System” logo are Registered Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 1.0. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. Player’s Guide to Fighters and Barbarians, Scarred Lands, the Scarred Lands logo, Sword and Sorcery, Sword and Sorcery Studio, the Sword and Sorcery logo, Creature Collection, Creature Collection 2: Dark Menagerie, Relics & Rituals, and Relics & Rituals 2: Lost Lore are trademarks of White Wolf Publishing, Inc. See the Open Game License Appendix of this book for more information. This printing of Player’s Guide to Fighters and Barbarians is published in accordance with the Open Game License. Thanks, guys.ĭavid Day, Nate Pride, Mark Smylie, Rich Thomas, & Tim TrumanĬheck out upcoming Sword and Sorcery Studio products online at: Distributed for Sword and Sorcery Studio by White Wolf Publishing, Inc. S PECIAL T HANKS To The Brothers Wieck, for letting us use the weapon speed rules from EverQuest. ![]() John Hentges & Nathan “Serpens” Murray, for being wonderful hosts, and for wiping the floor with me in various and sundry games, both card and console. ![]() It’s always the quiet ones… Le “Iceraver” Morgan, for being the lean, mean, comic collecting machine he is. Chris “Filmbuff” Ward, for commiserating with me about the splendors of Mac-dom, and for being the biggest movie geek I know. See? I’m not crazy! Lynn Dobbs, for lending us the means to get around town, and being a cheerful face when we got home. ![]() Aeire Ceara, for commiserating with me about deadlines. Scott “Scix” Maddix, for being the bold, kilt-wearing, divinely inspired madman you are. “Graveyard” Greg McNutt, for providing a wonderful weekend. To Haven House, for making my San Diego stay enjoyable. Will Timmins (Chapters 1–3) and Bruce Baugh (Chapters 4–6)
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